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Cheryl Platz

A creative voice for the digital generation.

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Category: Games

The Game Development Strategy Guide receives “Get It” recommendation from Kirkus Reviews

Posted on August 25, 2025 by Cheryl

I’m thrilled to share that the experienced reviewers at Kirkus Reviews appreciated the Strategy Guide’s unique and accessible take on the video game industry, yielding a “Get It” recommendation for their readers. “Platz treats the history of gaming with reverence, mentioning deep

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Games, Uncategorized, Writing

New Game Development Podcast: ‘Enduring Play’ Explores Thriving Games and Studios With Industry Veterans

Posted on August 19, 2025 by Cheryl

Level up your game development career at any stage of the game with 10 candid interviews that explore the best and the worst of modern video game development. BELLEVUE, WA, UNITED STATES, August 19, 2025 /EINPresswire.com/ — It’s time to level up

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Creativity, Games, Speaking

“The Perfect Pivot”: New talk debut at Games UX Summit 2024

Posted on December 19, 2024 by Cheryl

I was honored to share insights from two recent video game design engagements at the Games UX Summit 2024, which was hosted online December 19, 2024. Video will be available and updated here later, but for folks looking for the slides, you

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Design, Games, Speaking, Technology

New Medium Post: The UX Behind #THEUNLOCK Part 1

Posted on April 3, 2023 by Cheryl

Newly available at both cherylplatz.medium.com and the Riot Games UX Design Medium publication is my latest detailed behind the scenes piece about the exciting and groundbreaking design work we’re doing on behalf of players here at Riot Games. In this first of

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Games, Technology, Writing

PODCAST: Wordbirds — How Consistent Content powers Speech Recognition & UX w/ Cheryl Platz

Posted on January 2, 2023 by Cheryl
Cheryl tells a story to Chris Willis on Zoom, and both have smiles on their faces

New year, new podcasts! We start out with an interview focused on content design – what role does it play in voice design, and what role has it been playing in Cheryl’s work in the video game industry? Hear some unique stories

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Design, Games, Technology

I’m returning to the Games industry: Director of UX at Riot Games

Posted on November 1, 2021 by Cheryl
The Riot Games logo next to mocks for the new Riot Mobile app.

I left the video game industry in 2007 after shipping over half a dozen titles on every platform you can think of – PC, Game Boy, Nintendo DS, Xbox, PlayStation, GameCube… I was ready for new challenges. I didn’t expect the journey

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Design, Games, Work

Improv for Roleplayers: Starting Your Journey

Posted on October 23, 2016 by Cheryl

For the last 8 months (and counting), I’ve had the honor of improvising within the constructs of a roleplaying game live on Twitch every week on “Shadowrun: Corporate SINs” at Hyper RPG. Many of our fans see what we’re doing on the

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Acting, Games improv

Pokémon Go: The De-Gamification

Posted on August 6, 2016 by Cheryl

I am a lifelong Pokémon fan (Pikachu was my ringbearer) that desperately wants Pokémon GO to survive and thrive. I think the game has tremendous, disruptive potential for the long term (you can read my initial writeup on Forbes.com.) But I’m also

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Games, Technology

Welcome to the Twitchbowl: Hyper RPG

Posted on March 16, 2016 by Cheryl

Rebroadcasts of Shadowrun: Corporate SINs are available on-demand at HyperRPG’s YouTube channel. I joined the Twitch universe recently in a big way. In January, several of my friends from NERDprov and I were approached by a producer, Zac Eubank, who had just

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Acting, Games, HyperRPG, Seattle corpsins, improv, performances, shadowrun, twitch

Memories of Game Dev: Playtest Notes #1

Posted on January 2, 2015 by Cheryl

Every once in a while, I come across a notebook with a series of scribbles from my past in game development. Playtesting one’s own game and taking notes was a daily occurrence, but the notes provide a little burst of humor when

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Games career, game development
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Recent Posts

  • Author Cheryl Platz launches book tour for The Game Development Strategy Guide at Seattle Indies SLICE on August 27 August 27, 2025
  • The Game Development Strategy Guide receives “Get It” recommendation from Kirkus Reviews August 25, 2025
  • New Game Development Podcast: ‘Enduring Play’ Explores Thriving Games and Studios With Industry Veterans August 19, 2025
  • 2025 Book Tour Launches aug 27 in Seattle at SLICE August 6, 2025
  • “The Perfect Pivot”: New talk debut at Games UX Summit 2024 December 19, 2024

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