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Cheryl Platz

A creative voice for the digital generation.

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Category: Design

2025 Book Tour Launches aug 27 in Seattle at SLICE

Posted on August 6, 2025 by Cheryl
A promotional image for the Seattle Loves Indie Creators Expo, SLICE. A cartoon robot is seen in front of the Space Needle holding a pizza pie chart and gesturing at holograms. The text reads "A new games industry event for Indie and AA game studios in the heart of downtown Seattle. Location: Seattle Center: McCaw Hall - 305 Harrison St. Time 9:00 - 6:00 pm, after party to follow. August 27 9AM - 6PM McCaw Hall seattleslice.org

Cheryl is honored to be bringing her first talk from The Game Development Strategy Guide to Seattle Indies SLICE at McCaw Hall on Wednesday, August 27. Cheryl will be delivering a 10-minute microtalk The Modern Motivators of Play that provides data to

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Design, Seattle, Speaking, Technology, Writing

“The Perfect Pivot”: New talk debut at Games UX Summit 2024

Posted on December 19, 2024 by Cheryl

I was honored to share insights from two recent video game design engagements at the Games UX Summit 2024, which was hosted online December 19, 2024. Video will be available and updated here later, but for folks looking for the slides, you

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Design, Games, Speaking, Technology

New Medium Post: Alexa’s Sub-Prime Era

Posted on January 6, 2023 by Cheryl

Next up on Cheryl’s Medium publication – a look at the cooling wave of digital assistants amid a stalling economy, and what it may mean for voice and multimodal design as an industry. Highlight from the article So what’s changed? What led

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Design, Technology, Writing

PODCAST: Wordbirds — How Consistent Content powers Speech Recognition & UX w/ Cheryl Platz

Posted on January 2, 2023 by Cheryl
Cheryl tells a story to Chris Willis on Zoom, and both have smiles on their faces

New year, new podcasts! We start out with an interview focused on content design – what role does it play in voice design, and what role has it been playing in Cheryl’s work in the video game industry? Hear some unique stories

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Design, Games, Technology

I’m returning to the Games industry: Director of UX at Riot Games

Posted on November 1, 2021 by Cheryl
The Riot Games logo next to mocks for the new Riot Mobile app.

I left the video game industry in 2007 after shipping over half a dozen titles on every platform you can think of – PC, Game Boy, Nintendo DS, Xbox, PlayStation, GameCube… I was ready for new challenges. I didn’t expect the journey

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Design, Games, Work

Video from Opti-Pessimism keynote: Interaction Latin America 2019

Posted on September 14, 2021 by Cheryl

Cheryl is delighted to share after long last the video from Cheryl’s very well-received keynote presentation at the largest design conference in the Southern Hemisphere, Interaction Latin America. Her 2019 “Opti-Pessimism” keynote inspired many local designers to start thinking and talking about

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Design, Speaking, Technology Africa, interaction design

New Keynote: Carousel of Progress

Posted on September 2, 2021 by Cheryl
An illustration that depicts a carousel with a horse, a washer, a syringe, a masked person, and a smartwatch.

Cheryl is pleased to share that her newest keynote, “The Carousel of Progress: Adapting to a (Post) Pandemic World” is now available for bookings. First presented online for CHIFOO (Computer Human Interaction Forum of Oregon), recordings are only available privately at this

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Design, Speaking, Technology

Design Beyond Devices at UX Salon: Video now available

Posted on June 17, 2021 by Cheryl

What a great international turnout we had for the UX Salon “UX Night: Design Beyond Devices with Cheryl Platz” event on June 16! Hundreds of folks tuned in live across both Zoom and YouTube from around the globe to hear Cheryl bring

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Design, Speaking, Technology

Design Beyond Devices is available for purchase worldwide!

Posted on December 1, 2020 by Cheryl
The print and digital copies of Design Beyond Devices - both feature a graphic design with blue background and blocky print depicting a figure ascending a staircase of technology inspired by the Star Trek LCARS interface.

Now available: Design Beyond Devices Available now from Rosenfeld Media and all major online booksellers from author and renowned user experience designer Cheryl Platz: Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. This groundbreaking book provides designers, product managers, entrepreneurs, and engineers an

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Design, Technology, Writing

RADIO: Cheryl on BBC Radio 4 – The Digital Human

Posted on October 23, 2018 by Cheryl
An illustration of a robot doing the hair of a Victorian woman looking into a mirror.

Should our digital devices be coded fema le? What is the impact to our psyche and our society of a generation observing predominantly female digital assistants inside and outside the home? And what does etiquette and politeness mean in a digital world,

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Design, Speaking, Technology, Women in Technology
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Recent Posts

  • Author Cheryl Platz launches book tour for The Game Development Strategy Guide at Seattle Indies SLICE on August 27 August 27, 2025
  • The Game Development Strategy Guide receives “Get It” recommendation from Kirkus Reviews August 25, 2025
  • New Game Development Podcast: ‘Enduring Play’ Explores Thriving Games and Studios With Industry Veterans August 19, 2025
  • 2025 Book Tour Launches aug 27 in Seattle at SLICE August 6, 2025
  • “The Perfect Pivot”: New talk debut at Games UX Summit 2024 December 19, 2024

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